Many people forget to take their medication on time and daily. It is not fun to do, and it is also difficult to learn this habit. To tackle this problem I made a conceptual game design for a mobile application. Journey is an app that helps you get through your treatment in a fun way. In Journey you go on an adventure with your dog. You will walk a mountain together and, in addition to discovering the secrets of the mountain, go to the top together. The idea of the app was that people could simulate their treatment in a more exciting way. The goal is to reach the top and therefore complete the treatment, by taking all your medicine. People were stimulated to take their daily medication, as they were given cliffhangers and unlockable content as they got closer to the top of the mountain.